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Question by Scacchi · Jul 16, 2013 at 07:17 PM · texture3d modelpaint

How to paint on a 3D model and create a texture?

Hello, Im looking forward doing some more graphic advanced games, so I need to start creating textures, and apply them correctly on a 3D model. Can somebody tell me a program, where I can paint directly on the 3D model and then export it, import it in unity and apply it correctly? I heard I can do it with photoshop, but I tried and the texture didnt apply well, also I couldn´t paint correctly because the model lowered its resolution. Thanks for any help you can give me!

PS: I know the tags arent correct, the forum won´t let me put any other tag that "How many", it happened in my previous question too. Edit: Thanks to whoever put the correct tags :)

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Answer by inkspot · Jul 16, 2013 at 11:17 PM

Yes Photoshop can import several .dae files, and directly apply textures on them, personally i don't use this method but instead bake the textures directly on the model in a 3d modelling program, and touch them up in photoshop on the texture map a regular 2d file. You could use a combination by loading your model into unity and apply a psd file on it, and edit it that file in photoshop and save it so you can directly see the results in unity.

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avatar image Scacchi · Jul 22, 2013 at 09:38 AM 0
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In what 3D $$anonymous$$odelling program do you bake the textures? And could you give me some information about how to do it?

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Answer by scarletshark · Jul 16, 2013 at 09:41 PM

This isn't a Unity issue, its a 3D art issue... Please don't ask for tutorials, this is an area for asking for help on difficult or uncommon issues with unity3D.

That being said, I'm not a total jerk. You need to learn how to layout the UVs on a 3D mesh, and then learn how to paint textures in photoshop. Assuming you're using blender: Blender UV Manual

As for your issues with "model lowering resolution," no one is going to understand what you said. Please do some research. Google is your friend.

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Answer by rowdyp · Jul 16, 2013 at 10:13 PM

well I wouldn't say no one is going to understand that being said if you use max or maya, zbrush is an awesome tool

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avatar image scarletshark · Jul 17, 2013 at 01:34 AM 0
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No, what they said makes no sense. "I couldn´t paint correctly because the model lowered its resolution." The "it" in question is not clear, and textures can't just suddenly become a lower resolution.

Unless they are referring to mipmapping, which is an entirely different issue.

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