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Question by elzbeb · Jul 05, 2021 at 12:21 AM · rigidbodyproceduralinverse kinematicprocedural animation

Procedural animation using inverse kinematics

Hey would anyone know a course that i can buy or some videos that explain procedural animations with inverse kinematics? Specifically about enemies following a target/player

Here is an example of the result i would want, and here is another one Its not the best example but i think you get the idea

Anything that helps would be appreciated

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Answer by glennMediaMonks · Jul 05, 2021 at 11:28 AM

check out this one: https://weaverdev.io/blog/bonehead-procedural-animation


The main clue would be that the arms / legs / whatever purely respond to changes (like the position / orientation of the body) instead of them dictating what the movement should be.

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