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Question about raycasting and UI button
Hello!
I have a question about raycasting and UI Button.
What I made was when I raycast a door -> Button enabled -> Click Button -> Door Open
Everything works great! It wasn't really hard too.
But all of the sudden, even though I didn't touched everything,the button is not enabled..
And soon I found out that raycasting was working. But button is only enabled from like over 4.0f distance.
When I set the distance to 100.0f or Mathf.Infinite, it pops up and only from far back. When I go near the door, the button is no longer enabled.
Raycasting is working fine. I checked with debug.drawray. But button is not enabled from under 3.0f distance..
Is this a bug? Everything was working fine and all of the sudden goes nut...
Please help me. I will give you all the information I have.
Here is my code.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Doors1FL : MonoBehaviour
{
public DataController dc;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
Ray ray = new Ray();
ray.origin = dc.FPScam.transform.position;
ray.direction = dc.FPScam.transform.forward;
RaycastHit hit;
if (Physics.Raycast(ray.origin, ray.direction, out hit, 3.0f))
{
if (hit.collider.gameObject.name == "EntranceDoor1FL")
{
dc.Interactbut.enabled = true;
dc.Interactbut.image.enabled = true;
dc.Interactbut.image.sprite = dc.interactimg;
}
else if (hit.collider.gameObject.name == "Room1Door1FL")
{
dc.Interactbut.enabled = true;
dc.Interactbut.image.enabled = true;
dc.Interactbut.image.sprite = dc.interactimg;
}
else if (hit.collider.gameObject.name == "Room2Door1FL")
{
dc.Interactbut.enabled = true;
dc.Interactbut.image.enabled = true;
dc.Interactbut.image.sprite = dc.interactimg;
}
else if (hit.collider.gameObject.name == "BathRoomDoor1FL")
{
dc.Interactbut.enabled = true;
dc.Interactbut.image.enabled = true;
dc.Interactbut.image.sprite = dc.interactimg;
}
else
{
dc.Interactbut.enabled = false;
}
}
}
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