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Skinned models don't show or render as artifacts on webGL or PC builds
Hey,
I've created a game in Unity 2018.3.12f1
No matter which platform I'm working on, PC or Android, within the Editor the game runs perfectly.
When I create an android build, .APK the game runs perfectly as intended
When I create a PC build the game is run as intended EXCEPT all the graphics that are based on skinning/bone (using the build in skinning editor) don't render, they are just invisible or artifacted.
Android:
PC:
PC artifacts instead of insivisble
You can see from the images, one has the bone/skin rigged model and the other does not, since it does not render or is invisible.
Things I've tried:
Tested in PC, WEBGL and Android, only android works correctly, PC and WEBGL are the same, invisible skinned/bone rigged models
Sent the file to other people who confirmed the android build works correctly and have the same issues with the pc/webgl build.
Thanks ahead!
Answer by Zivro · Jul 16, 2019 at 11:15 AM
After fiddling with numerous options and builds, the thing that seems to fix this issue is changing the compression method for the specific models in questions from normal to high
Hello, @Zivro I am still facing this issue. The game works perfectly on Android and iOS. I am seeing these artifacts on Standalone and Webgl builds. I tried your solution of changing compression from normal to high. Still doesn't work. Any other workarounds that worked for you?
Sorry @DilipS Its been a while since I touched that project. I remember fiddling a lot with all of the compression/texture options so maybe it was other ones. Like the Mitchel/whatever thingies. I hope you find a solution, goodluck.
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