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Unity working in editor, but not in build standalone pc version
I have been using Unity to work on my project, however I have come across an issue when trying to create an .exe build file.
From my understanding of unity you are supposed to drag game objects into fields in scripts. When I choose to make an .exe it is almost as if all my settings and what dragged into what disappears.
In the console window of the build log I received some null reference exceptions indicating that the build version is not the same as the version in the editor.
What can I do to make sure that everything stays the same as soon as I build the project? I built a standalone pc version of unity.
I'm not sure there's going to be enough information here for people to be able to help you.
The only questions that comes to $$anonymous$$d are, are you sure it's the right scene that's loading? And is the scene included in the Build Settings? The build will start by running the first scene in the list in the build settings dialog.