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Question by
Bongmo · May 18, 2017 at 02:53 PM ·
collisionrigidbodytransformmeshcollider
Why I've a gap between meshcolliders?
I've two objects. Both have a rigid body (default values) and mesh collider (convex). They collide a little bit fast. I get a gap between the colliders. Why?
I also sometimes get a gap when I change the bottom collider with a box collider.
collision-gap-2.png
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Comment
You might have to mess with the Physics settings under Preferences and you can change the position iterations and velocity iterations to more. There are other settings that are there that can effect distance before it considers it a collision.