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Convex NonTrigger Mesh Collider + Rigidbody = weird transform position
Sorry for my bad english
Hello, I'm new in Unity and I don't know if it's normal or a bug.
I have a Space Shooter Sample Project from Unity Technologies and Unity 5 does not Non-convex MeshCollider. OK I turned Convex and everything is fine (transform is 0, 0, 0).
But if I have Convex MeshCollider with not Trigger then transform is (-1.421085e-14, 2.235174e-08, 1.788139e-07) and every frame it change x and z value.
How it is possible and can I fix it?
Answer by anueves1 · Jul 19, 2015 at 11:05 PM
Convex meshCollider + rigidbody it's not possible in unity anymore. You should find another way of doing it. Anyway it normally gives a warning.
Cheers.
Thank you for your answer
Can't use Non-convex $$anonymous$$eshCollider, can't use Convex $$anonymous$$eshCollider... What I can use? This is terrible for newcomer.
Use primitives for a moving Rigidbody.
$$anonymous$$esh Colliders are intended for Static objects (but are actually very accurate for super fast collision detection where appropriate, but this can be hard to implement and can be expensive).
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