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How to make a 2D game resolution independent
Hello everyone!
I would like to build a 2D game for Android and IOS.
When i build a 3D game everything scales nicelly according to aspect ratio and screen resolution.
My question is how can i implement scaling in a 2D game.
Thanks
Answer by nazia08 · Apr 12, 2014 at 12:02 PM
Map out each level of your game on graph paper. Draw level designs on the graph paper as they would appear on the game screen. If you're creating a platformer the levels should progress from left to right with the ability to reach higher and lower into the level with platforms. RPG's require you to create levels from a top-down perspective.
Answer by Charlemagne · Mar 27, 2014 at 11:31 PM
I am working on this now, the most I can suggest right now is adjusting the size of your camera so that the height matches the height of the play space.
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