The spacing between sprites are inconsistent
I use code to scale down and spawn in a grid of sprite prefabs so that are the exact same distance apart from each other, however when I actually run the game and the blocks spawn it appears that the distance between sprites varies by a couple of pixels. Is there anything I could do to fix this? I've already tried updating the pixels per unit, disabling anti aliasing, and enabling pixel snap in the material applied to my sprites.
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