2D Animation Package, Bones do not bind to sprites when dragged into a scene
In the 2D Animation Package, I have a Sprite PSB with multiple sprites that I have added geometry influence, bones, and skin weights to. In the Sprite Editor, everything works as it should. However, when I drag the sprite into an empty scene, the bones do not retain their weights and are no longer bound to the sprites at all.
Anyone know how to fix this?
Comment
Your answer
Follow this Question
Related Questions
2D sprites on top of animation 0 Answers
How to set Z axis(Or any position axis) when using 2D Animation Rig? 0 Answers
How big is too big for a Character Rig? 0 Answers
Shift a Sprite's color palette? 0 Answers
Help with 8-DOM Weapon Sprite Issue 0 Answers