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Question by unity_P0X207LzI7FZyA · Feb 21, 2019 at 09:22 AM · inventorytoggleinventory system

How do i reference if toggle is on or off?

I am creating an inventory for a mobile game, and I have two lines of code. One lets the player use an item in his inventory, the other lets the player pick the item up and move it around. I want there to be a toggle in the corner of the inventory that when it is not active the player can use an item, and when it is active they can move an item around. I am following a tutorial for the inventory, but he i using left and right click. I want to be able to attach both scripts to my inventory slot, and toggle which one is used. This is my code to use item:

 Private void UseItem()
     {
         if (!IsEmpty)
         {
             Items.Pop().Use();
 
             stackText.text = Items.Count > 1 ? Items.Count.ToString() : string.Empty;
 
             if (IsEmpty)
             {
                 ChangeSprite(slotEmpty, SlotHighlight);
                 InventoryMenu.EmptySlots++;
             }

This is the code for moving an Item:

  public void MoveItem(GameObject clicked)
     {
 
         
 
 
             if (from == null)
             {
                 if (!clicked.GetComponent<Slots>().IsEmpty)
                 {
                     from = clicked.GetComponent<Slots>();
                     from.GetComponent<Image>().color = Color.grey;
 
                 hoverObject = (GameObject)Instantiate(iconPrefab);
 
                 hoverObject.GetComponent<Image>().sprite = clicked.GetComponent<Image>().sprite;
 
                 hoverObject.name = "Hover";
 
                 RectTransform hoverTransform = hoverObject.GetComponent<RectTransform>();
                 RectTransform clickedTransform = clicked.GetComponent<RectTransform>();
 
                 hoverTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, clickedTransform.sizeDelta.x);
                 hoverTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, clickedTransform.sizeDelta.y);
 
                 hoverObject.transform.SetParent(GameObject.Find("Canvas").transform,true);
                 hoverObject.transform.localScale = from.gameObject.transform.localScale;
             }
             }
 
             else if (to == null)
             {
                 to = clicked.GetComponent<Slots>();
             Destroy(GameObject.Find("Hover"));
 
             }
             if (to != null && from != null)
             {
                 Stack<Item> tmpTo = new Stack<Item>(to.Items);
                 to.AddItems(from.Items);
 
                 if (tmpTo.Count == 0)
                 {
                     from.ClearSlot();
                 }
                 else
                 {
                     from.AddItems(tmpTo);
                 }
 
                 from.GetComponent<Image>().color = Color.white;
                 to = null;
                 from = null;
             hoverObject = null;
             }`


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