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Question by zweihander111 · Jan 13, 2014 at 02:41 AM · camerabuildnetworkrenderdisplay

Broadcast rendered camera through networking.

Is it possible to fetch a specific camera in unity and send whatever it sees through networking in order to be rendered on a separate build/display? (preferably assuming we're running on just one pc) What's the best workaround to achieve this?

I would appreciate any kind of hint or help, thanks in advance!

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Answer by Pangamini · Jan 14, 2014 at 07:19 PM

You need to render the camera to the texture, then convert that RenderTexture to a Texture2D (so you can easily get PNG bytestream from it). Then transfer this bytestream in a RPC and reconstruct a texture from it on the other device.

This is a very simple solution, not suitable for realtime image transfer over the internet, but it could work as a guideline for what you need.

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avatar image zweihander111 · Jan 15, 2014 at 01:30 AM 0
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Thank you very much, that seems to be a great solution. I had no idea how to approach this. I will try it immediately. At least this is a very logic starting point and it certainly helps a lot.

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