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Question by ironmouse23 · Feb 14, 2020 at 08:34 AM · camerabuildrenderfov

Camera FOV in build with custom render pipeline in Unity 2019.3

I have a problem when building a project using Unity 2019.3 with custom render pipeline. In editor and in play mode my scene is being rendered correctly, but in standalone Win build FOV seems to be so tiny that the small region of my scene is stretched all over the screen.

I tried to remove the custom render asset (HDRP or URP) from Graphics settings in Project Settings and it solved the problem. But I need both URP and 2010.3 (or higher) for the project. Any clues?

Here are pictures of normal scene and build scene: Normal scene Build scene

annotation-2020-02-14-180301.png (13.8 kB)
annotation-2020-02-14-180254.png (3.3 kB)
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Answer by TomArano_Dimenco · Feb 14, 2020 at 02:59 PM

is there only one camera in the scene? HDRP does not support multi layering camera's

if not, I think we would need some more information to detect the problem.

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avatar image ironmouse23 · Feb 15, 2020 at 03:08 AM 0
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Yes, there is only one camera on the scene. The whole scene contains just the cube, the camera and the light. No other objects or scripts. Tried both $$anonymous$$ono and IL2CPP scripting backends. Tried to log the camera settings in both play mode and build, everything seems to be okay. If any additional information is required, please ask.

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