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How to Shift cells of a grid (regarding TileMap)
I am trying to make a game and the game i need to be able to place various objects in a grid.
Since my team decided to use Unity 2D TileMap i tried to do this with the built in Grid component but it doesnt really seem to work the way i need.
So this is how grid looks like .
But what i need is the following grid .
As you can see there cells are shifted to the Y axis half way.
What i have tried with the built in grid.
Copy the original tilemap and move the position to make it 'shifted' . (comes with a problem since there are two tilemaps)
Copy the grid and move the position . (grid looks shifted but the object placed on the tilemap looks the same)
And i searched for possibility to customize Unity built in grid but it doesnt look possible so Anybody has any idea?? Thanks .
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