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WebGL's lighting system doesn't exactly perform like Unity's
Hi,
I made a little maze game with "wall block" prefabs, and when I built the project using WebGL, it's not lighting up the walls gradually like it does in Unity. Instead, each wall block seems to have a different shade.
Did I mess up the settings somewhere? Is there a way to make the lighting behave like Unity?
Unity: 
WebGL: 
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