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Question by
helloliquid · Sep 09, 2015 at 11:40 AM ·
lightingwebgl
WebGL Build and Lighting
Hi,
I am looking into the WebGL build option and built the Roll-a-ball game from the tutorial, and everything works in Chrome, Firefox and Opera, but the I cannot get the lighting right in Safari.
The lighting in both AngryBots and DeadTrigger2 seem okay in Safari.
I have tried a number of different lights: Spot, Directional and Point, realtime and baked, but cannot seem to find a light source and settings combination that work.
Any idea how it was done in AngryBots and DeadTrigger?
Thanks
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