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Question by ibrews · Jul 31, 2016 at 03:43 AM · vroptimizationinstancing

Unit 5.4 GPU Instancing Not Improving Performance (SteamVR HTC Vive)

So I've got a scene with a bunch of instances of apples. You would think that making them instances through the standard instance shader and batching their draw calls would improve performance. But nope, doing that makes everything SUPER laggy. However, if I leave them as the standard shader, with nothing batching, everything is smooth. No idea why-- any help would be greatly appreciated. See the images below, and here's a video that demonstrates the problem a little more clearly: https://youtu.be/A-kuHeqWvL4

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screenshot-2016-07-30-233142.jpg (288.6 kB)
screenshot-2016-07-30-233353.jpg (315.8 kB)
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