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Question by monster153 · Dec 26, 2014 at 10:45 PM · rotationtransform

why update function doesn't work on the transform.Rotate function

hi,

i have been trying to rotate an object around it self without stopping ,but it gets to a certain degree and than it stops

 using UnityEngine;
 using System.Collections;
 
 public class Digivolution_stats : MonoBehaviour {
 
 void Start()
 {
 
 }
 
 void Update()
 {
    transform.Rotate(0,1 * rotation_speed * Time.deltaTime,0); 
 }
 
 }
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avatar image Owen-Reynolds · Dec 26, 2014 at 11:43 PM 1
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What you have will continuously rotate (assu$$anonymous$$g rotation speed is defined and not 0, which seems to be true, since you says it spins then stops.)

Something else is wrong. Does it also have a rigidbody? Those rotate on their own (if the object should fall.) Is any other script changing the object? $$anonymous$$eep checking Inspector values while it runs -- maybe sit is spinning.

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