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Question by nadeemd · Jul 17, 2013 at 04:07 PM · rotationtransformreturnturning

How to make object turn around and go back to original place?

Alright guys, so I have made it so that my model goes from point A to point B and back, but I was wondering if it was possible to make it turn around instead of going in reverse back to its original spot? I know I should add some quaternion thing in there but not sure where or what...

Here's what I have so far:

 var pointB : Vector3;
 var speed = 20.0;
 var rotateSpeed = 3.0;
 
 function Start () {
     var pointA = transform.position;
    while (true) {
         yield MoveObject(transform, pointA, pointB, 20.0);
         yield MoveObject(transform, pointB, pointA, 20.0);
     }
 }
  
 function MoveObject (thisTransform : Transform, startPos : Vector3, endPos : Vector3, time : float) {
     var i = 0.0;
     var rate = 100.0/time;
     while (i < 1.0) {
        i += Time.deltaTime * rate;
         thisTransform.position = Vector3.Lerp(startPos, endPos, i);
         yield; 
     }
 }

Thanks!!

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avatar image Kiloblargh · Jul 17, 2013 at 04:08 PM 0
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Is there a reason why you need to script this movement ins$$anonymous$$d of using an animation clip?

avatar image nadeemd · Jul 17, 2013 at 04:11 PM 0
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No...I am willing to do anything haha.

avatar image crusherxman · Jul 17, 2013 at 05:48 PM 0
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You should use an animation clip, this is a lot more better.

avatar image perchik · Jul 17, 2013 at 05:51 PM 0
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Animation doesn't have to be the answer... scripting movement is fine too

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Answer by perchik · Jul 17, 2013 at 05:52 PM

Between moving the object one direction and the second direction, just Slerp the rotation from(0,0,0) to (0,180,0) or whatever it needs to turn around. You can write another function (ie Rotate Object) that just turns it by 180 degrees over some period of time

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avatar image nadeemd · Jul 18, 2013 at 07:41 PM 0
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could you possibly show me an example of this?? sorry i'm a noob! thanks

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