Question by
spinteractive · Jul 14, 2016 at 07:20 PM ·
runtimeloadingloading filedynamicallycontent
Dynamically Loading Unity Content Without Publishing App Store Update
Hello, My client requires to load new Unity content dynamically, at runtime, without publishing an update to the app store. Is this possible? If so, is there sample code? Thanks.
Comment
Answer by omar-padierna · Sep 16, 2016 at 02:13 PM
Hi, I'm not a Unity expert but I have the same problem as you, looking online I found this: https://docs.unity3d.com/Manual/AssetBundlesIntro.html, perhaps it can solve your issue?
I could have tried it myself but my project is not there yet...so for me is more of a "theoretical" problem. Anyway, hope it helps and let me know if it does. Cheers!