Question by 
               Lenny991 · Oct 19, 2021 at 05:30 PM · 
                tilemappathfindingastar  
              
 
              A* pathfinging problem
So, i am having a problem with the A* pathfinding package. Is there a way to manually or not manually fill in those gaps inside the walls. (the enemy can walk inside the walls right now which is definitely a big problem)

 
                 
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              Thanks for the answer, but that did not work. I am using the grid graph instead of the navmesh graph.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                