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Question by Lenny991 · Oct 19, 2021 at 05:30 PM · tilemappathfindingastar

A* pathfinging problem

So, i am having a problem with the A* pathfinding package. Is there a way to manually or not manually fill in those gaps inside the walls. (the enemy can walk inside the walls right now which is definitely a big problem)

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avatar image andrew-lukasik · Oct 19, 2021 at 10:12 PM 0
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https://docs.unity3d.com/Manual/nav-AdvancedSettings.html link text

avatar image Lenny991 andrew-lukasik · Oct 20, 2021 at 08:26 AM 0
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Thanks for the answer, but that did not work. I am using the grid graph instead of the navmesh graph.

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