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Unity wiping scene
I fill a scene with carefully placed prefabs, lights, and cameras. If I open a new scene I lose all my placement and my hierarchy is empty except for a camera. Unity restores it to the default scene. I get the same result on start-up. This will occur after saving the scene. What am I missing?
I am running Windows 7 with unity 3.4.
Thank you
Answer by Berenger · Mar 08, 2012 at 05:34 AM
The all point of a new scene is for it to be new. Brand new, nothing, nada. Except for the camera.
If you want two scenes with just a little differences, you should duplicate the one with everything setup correctly and edit that duplicate.
Answer by LtGab · Mar 16, 2012 at 01:20 AM
Wow I'd really like an answear for this. I started the debugger, it told me unity was already running, I saved and closed unity. Started the debugger again and all my objects in my scene were gone. In fact, all the objects in all my scenes on all my projects are gone (even the tutorial).
Yes yes, here is your answer LtGab http://answers.unity3d.com/questions/409816/unity-scene-hierarchy-got-deleted-on-its-own.html
When you try to open another unity instance of the same project, your already opened unity instance's metadata is wiped off for some reason.
Answer by wndex5 · Mar 16, 2012 at 06:09 AM
I re-installed unity and now it works fine. Not much of an answer but it worked.
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