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Question by
ajsnarr98 · Aug 12, 2017 at 01:51 AM ·
multiplayermultiplayer-networking
Best method of multiplayer?
For a multiplayer game for PC (for just me and some friends), what would be the best route to go if I want to avoid hosting a master server somewhere outside of the game?
For example, would having one player be both client and server be a good option? If so, what would I use in general to accomplish that? Also, what kind of setup would a player need to go through before playing the game, and would such setup be automate-able through Unity?
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