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Question by PNF-Unity-2021 · May 17, 2021 at 08:34 AM · movementwaypoints

How to move an object through a predefined waypoint path, point by point, without jumpimg?

Hi I have a waypoint and I move a sphere through it by pressing any key, but I have a problem: it jumps between the points, how can I make it moves smoothly?

 using System.Collections;
 using UnityEngine;
 using UnityEngine;

 public class controller : MonoBehaviour 
 {
     public float t = 0f; 
     Vector3 _startPosition = Vector3.zero; 
     private Vector3 _selectPosition = Vector3.zero; 
     public float _distance; 
     public bool ismoving = false; 
     public Transform [] wayPoint; 
     public int currentWayPoint; 
     public Transform startPos;

     void Update () 
     { 
         if(currentWayPoint < wayPoint.Length) 
         {
             Vector3 target = wayPoint[currentWayPoint].position; _startPosition = startPos.transform.position; 
 
             if( Input.anyKeyDown && ismoving==false ) 
             {
                 ismoving = true;
                 currentWayPoint++;
             } 
 
             if(ismoving == true) 
             {
                 gameObject.transform.position = Vector3.Lerp(_startPosition, target, t+= 0.0000005f/_distance);
                 if(t >= 1f) Complete();
             }
         }
     }
     void Complete () 
     { 
         ismoving = false; 
     } 
 }
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Answer by vanceagrig · Feb 27 at 05:16 PM

Have you tried gameObject.transform.position = Vector3.Lerp(_startPosition, target, t+= 0.0000005f/_distance*Time.deltaTime);

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