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How to make an object without Rigidbody move at the same speed as an object with Rigidbody?
Object A moves freely in all coordinates:
rb.AddRelativeForce(0, 0, impulseForce);
Object B moves only on waypoints:
Vector3.MoveTowards(transform.position, waypointsScript.waypoints[current].transform.position, Time.deltaTime * speed);
The player controls object A. Object B must always be above object A, unless the player runs far away. Object B should move only by points.
How to make object B move at the same speed as object A?
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Answer by tormentoarmagedoom · Mar 05, 2020 at 10:47 AM
Hello.
You can create some kind of Waypoints.
Object A stores its position every X seconds, and Object B moves from one Waypont to the nextone.