Navigation between world space and screen space UI
Hello,
I'm working on a game with UI elements in screen space (inventory bar, etc) and world space (pop-in with entity's inventory). I would like to navigate between both UI elements using the keyboard.
The selected element is in green, the problem is that navigation is inverted on Y. To navigate to the pop-in from the inventory bar I need to press the key down.
From what I understand, it is related to the automatic navigation and the fact that Unity is based on the world position of the element.
How can I manage this and have a "normal" navigation between the inventory bar and the pop-in?
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