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Question by celikmurat · Jul 16, 2015 at 10:19 AM · 2d physics

How can I detect the texture coordinate of the collided object with Physics2D ?

I know that to get the texture coordinate of collided object I have to use 3D Physics of Unity. If object does not have a mesh collider, it is not possible to get texture coordinate with raycasting. Anyone knows how to calculate the texture coordinate of the collided object's contact point with Unity2D components?

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avatar image meat5000 ♦ · Jul 16, 2015 at 09:52 AM 0
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RaycastHit.point

Collision.contacts using

OnCollisionEnter

avatar image zach-r-d · Jul 16, 2015 at 10:26 AM 0
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Is the object using a SpriteRenderer or a $$anonymous$$eshRenderer?

avatar image celikmurat · Jul 16, 2015 at 11:07 AM 0
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Object is using sprite renderer.

avatar image zach-r-d · Jul 16, 2015 at 11:17 AM 0
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In that case, you'll have to calculate it manually based on the contact points and the position+scale of the sprite.

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