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Question by
mingom · Mar 09, 2018 at 07:44 PM ·
rigidbody2dgrid based game2d physics
Best way to drop 2D tiles into the game field
Hi. I am making one of those grid puzzle games. my game will be similar to this one : https://www.youtube.com/watch?v=nYJWHZhLcT4&list=PL7buRgWZeZ2kFFMLyQILDVxNmkYaqEvAM∈dex=12
What would be the best way to make new tiles fall down after some have been destroyed? I am using rigidbody and box collider with freeze on X, Z, but the cubes are bouncing alot (even with bounce material on 0) and the drag setting just makes them slow. I was thinking of using transform.Translate and manually detecting collisions with ground to stop them but i have a feeling there must be a more elegant solution out there.
Thanks for your advice guys!
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