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How to add Speed
Hello Guys, i just want to ask if you have an idea to give a speed of rotation and movement of and object. This is my script I hope you can help me. using System.Collections; using System.Collections.Generic; using UnityEngine;
public class NewMov : MonoBehaviour { private void Update() { 
 if(Input.GetKey(KeyCode.R)){ transform.Rotate(new Vector3(0f, 180f, 0f));}
     else if (Input.GetKeyDown(KeyCode.UpArrow) && transform.position.x > 0 )
     {
         targetPos = new Vector3(transform.position.x - move , transform.position.y, transform.position.z );
         transform.position = targetPos;
     }else if(Input.GetKeyDown(KeyCode.DownArrow) && transform.position.x <  3)
     {
         targetPos = new Vector3(transform.position.x + move, transform.position.y, transform.position.z  );
         transform.position = targetPos;
     }
 }
 }
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              This is the script
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class NewMov : MonoBehaviour { // Start is called before the first frame update private Vector3 targetPos; public float move;
 public int score;
 public int health = 3;
 private void Update()
 {   
     if(Input.GetKey(KeyCode.R)){
         transform.Rotate(new Vector3(0f, 180f, 0f));}
     else if (Input.GetKeyDown(KeyCode.UpArrow) && transform.position.x > 0 )
     {
         targetPos = new Vector3(transform.position.x - move , transform.position.y, transform.position.z );
         transform.position = targetPos;
     }else if(Input.GetKeyDown(KeyCode.DownArrow) && transform.position.x <  3)
     {
         targetPos = new Vector3(transform.position.x + move, transform.position.y, transform.position.z  );
         transform.position = targetPos;
     }
 }
 }
Answer by Baymobile · May 11, 2021 at 09:36 AM
Hi may be better
 public class NewMov : MonoBehaviour
 {   
     [SerializeField] int score;
     [SerializeField] int health = 3;
     [SerializeField] private float _moveSpeed  = 1f;
     // MOVE
     private void Update()
     {   
         if(Input.GetKey(KeyCode.R))
         {
             transform.Rotate(new Vector3(0f, 180f, 0f));}
         }
         else if (Input.GetKeyDown(KeyCode.UpArrow) && transform.position.x > 0 )
         {
              transform.Translate(Vector3.forward  * _moveSpeed * Time.deltaTime, Space.World);
         }
         else if(Input.GetKeyDown(KeyCode.DownArrow) && transform.position.x <  3)
         {
             transform.Translate(Vector3.back * _moveSpeed * Time.deltaTime, Space.World);
         }
     }          
  }
Your answer
 
 
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