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get obstacle speed to gradually increase
Hi Guys I am trying to get my obstacles speed to gradually increase in an endless runner game say like every 30 seconds but I am struggling to get a solution here is what i have so far for my obstacle and trying to increase the speed
 //obstacle Script
 using UnityEngine;
 using System.Collections;
 
 public class Obstacle : MonoBehaviour {
 
     private float speed = -9f ;
     private Rigidbody2D myBody;
 
     void Awake () {
         myBody = GetComponent<Rigidbody2D> ();
     }
 
     void Update () {
         myBody.velocity = new Vector2 (speed, 0f);
         speed = speed + (-0.5f);
     }
     
 }
i am new to unity and not fully familiar with the setup any help would be appreciated
Answer by zachwuzhere · Oct 27, 2017 at 07:18 PM
If you use += it will accumulate the var every time it is called. Also when using a timer you can choose how often to increase your speed. Hope this helps.
     public float savedtime = 0;
     public float TimeDelay = 30f;
 
     private void Update ( ) {
          if((Time.time - savedtime) > TimeDelay ) { 
              savedtime = Time.time; //reset the saved time
              myBody.velocity = new Vector2 (speed, 0f);
              speed += 0.5f; // += will allow your speed var to accumulate
          }
     }
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