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Question by GiMark88 · May 11, 2021 at 08:25 AM · script.speed

How to add Speed

Hello Guys, i just want to ask if you have an idea to give a speed of rotation and movement of and object. This is my script I hope you can help me. using System.Collections; using System.Collections.Generic; using UnityEngine;

public class NewMov : MonoBehaviour { private void Update() {
if(Input.GetKey(KeyCode.R)){ transform.Rotate(new Vector3(0f, 180f, 0f));}

     else if (Input.GetKeyDown(KeyCode.UpArrow) && transform.position.x > 0 )
     {
         targetPos = new Vector3(transform.position.x - move , transform.position.y, transform.position.z );
         transform.position = targetPos;
     }else if(Input.GetKeyDown(KeyCode.DownArrow) && transform.position.x <  3)
     {
         targetPos = new Vector3(transform.position.x + move, transform.position.y, transform.position.z  );
         transform.position = targetPos;
     }
 }


 }
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avatar image GiMark88 · May 11, 2021 at 08:27 AM 0
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This is the script

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class NewMov : MonoBehaviour { // Start is called before the first frame update private Vector3 targetPos; public float move;

 public int score;

 public int health = 3;
 private void Update()
 {   
     if(Input.GetKey(KeyCode.R)){
         transform.Rotate(new Vector3(0f, 180f, 0f));}

     else if (Input.GetKeyDown(KeyCode.UpArrow) && transform.position.x > 0 )
     {
         targetPos = new Vector3(transform.position.x - move , transform.position.y, transform.position.z );
         transform.position = targetPos;
     }else if(Input.GetKeyDown(KeyCode.DownArrow) && transform.position.x <  3)
     {
         targetPos = new Vector3(transform.position.x + move, transform.position.y, transform.position.z  );
         transform.position = targetPos;
     }
 }


 }

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Answer by Baymobile · May 11, 2021 at 09:36 AM

Hi may be better

 public class NewMov : MonoBehaviour
 {   
     [SerializeField] int score;
     [SerializeField] int health = 3;
     [SerializeField] private float _moveSpeed  = 1f;
     // MOVE
     private void Update()
     {   
         if(Input.GetKey(KeyCode.R))
         {
             transform.Rotate(new Vector3(0f, 180f, 0f));}
         }
         else if (Input.GetKeyDown(KeyCode.UpArrow) && transform.position.x > 0 )
         {
              transform.Translate(Vector3.forward  * _moveSpeed * Time.deltaTime, Space.World);
         }
         else if(Input.GetKeyDown(KeyCode.DownArrow) && transform.position.x <  3)
         {
             transform.Translate(Vector3.back * _moveSpeed * Time.deltaTime, Space.World);
         }
     }          
  }
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