Question by
fleity · May 10, 2021 at 01:31 PM ·
isometricsortingmesh renderer
Change transparent mesh renderer sort point
I am working on an isometric game (with a slightly lower x axis than perfect iso) and custom meshes for sprite-like transparent objects. I would like to avoid manual sorting with sorting groups.
It seams mesh renderers are always sorted by bounding box center, is there a way to overwrite / change this similar to sprite sorting by pivot?
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