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Adjust scale of object when changing the draw mode of prefab?
So, I've been working on a 2D platformer, and I currently have a placeholder wall texture. On the prefab I use for it, it is drawn in Simple mode. I want to change this to tiled so that I can change its texture without it looking off. When I change the texture of a single instance of this prefab, it works fine. The texture is changed and the scale is adjusted accordingly to keep it the same size. However, when changing this on the prefab, the scale is not adjusted according to the draw mode, so the scale of the walls is messed up all throughout the game. It would be a major inconvenience for me to have to change the draw mode of every wall individually, so would there be any way to both change the draw mode on the prefab and adjust the scale accordingly?