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Question by Haedrian · Sep 12, 2017 at 06:25 PM · camera2dspritecullingtiled

Unity Culling tiled Sprites

I've created a grid in my 2D game by creating a sprite of a square which is transparent on the inside. I've set it to tile by setting a Sprite Render to Draw Mode "Tiled" and it seems to work, until the orthographic camera has a large enough size, then it seems to cull some of the grid squares

Far

I'm presuming it's culling some of the tiling, so my question is - how can I control what it's doing? I'd rather it hides the grid totally instead, but LOD Groups don't seem to do anything.

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avatar image Nikaas · Sep 12, 2017 at 08:43 PM 0
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Are you sure its not due to resolution difference between the screen and the sprite?

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