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Question by Neo1923 · May 01, 2021 at 11:10 AM · collison

Enemy and player collision isn't working

I have a simple script for enemy movement and collision among player and enemy. Enemy movement is working but collision isn't working. as so;

{ public float speed;

 private Transform target;
 // Start is called before the first frame update
 void Start()
 {
     target = GameObject.FindGameObjectWithTag("player").GetComponent<Transform>();
 }

 // Update is called once per frame
 void Update()
 {
     transform.position = Vector2.MoveTowards(transform.position, target.position, speed * Time.deltaTime);
 }

 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.CompareTag("player"))
     {
         Debug.Log("hit");
         Destroy(gameObject);
     }
 }

}

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Answer by Neo1923 · May 01, 2021 at 11:27 AM

Thanks but i solved the problem. I did very stupid mistake sorry for bother.

alt text

Enemy script was in the Enemy object and box collider was in the Sprite object so they couldn't communicate. :')


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avatar image Vivien_Lynn · May 01, 2021 at 11:32 AM 1
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Glad you solved it! I removed my reply, because it was actually wrong. Happy coding :)

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