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Question by
Aeneas_Ferguson · Jan 17, 2021 at 02:47 PM ·
scripting problemparticlesbloodcollison
Make blood on ground
When I hit an enemy, my particle system emits a blood effect, but it does not stay on the ground. How could a do this effect? I have heard people using a decal system, but I have no idea what it is. Is there an asset to make the blood splatter effect?
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