Question by 
               Koehler_Games · Jul 23, 2019 at 10:55 PM · 
                c#animationcontrollerfps controller  
              
 
              How do I add running and animations to my FPS controller script?
I am new to Unity and have been having a hard time adding running and animations (I have the animations and they are set up in animator) to my FPS controller script. Can someone please help me add running and animations? I would be extremely grateful.
Here is my code:
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 public class PlayerController : MonoBehaviour
 {
     Animator anim;
     float RotateX;
     float RotateY;
 public static bool GamePaused;
 [SerializeField]
     [Header("Game Objects")]
     public GameObject Camera;
     public GameObject PauseMenu;
     public GameObject Player;
     [Header("Movement Settings")]
     public float WalkSpeed = 5.0f;
     public float RunSpeed = 10.0f;
     [Header("Rotation Settings")]
     public float RorationSpeed;
     public float MaxYAxis = 60.0f;       // right
     public float MinYAxis = -48.0f;     // left
     public bool Grounded;
     private void Start()
     {
         anim = GetComponent<Animator>();
     }
     void Update()
     {
         transform.Translate(Vector3.forward * Input.GetAxis("Vertical") * WalkSpeed * Time.deltaTime);
         transform.Translate(Vector3.right * Input.GetAxis("Horizontal") * WalkSpeed * Time.deltaTime);
         RotateX += Input.GetAxis("Mouse X") * RorationSpeed;
         RotateY += Input.GetAxis("Mouse Y") * RorationSpeed;
         RotateY = Mathf.Clamp(RotateY, MinYAxis, MaxYAxis);
         Camera.transform.localRotation = Quaternion.Euler(-RotateY, 0f, 0f);
         transform.rotation = Quaternion.Euler(0f, RotateX, 0f);
     }
 }
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                