- Home /
Question by
davidgatsby · Apr 26, 2021 at 08:58 PM ·
androidshaderbuildbob
Error: Embed Unity3D in Android Native App. E/Unity: Desired shader compiler platform 5 is not available in shader blob
Hi,
I'm trying to embed a game built with Unity3D in an android native application written with Kotlin.
I've been following some online tutorials.
The problem is that when I hit the button that calls the UnityFragment my screen turns pink and the next error appears in the run console:
> E/Unity: Desired shader compiler platform 5 is not available in shader > blob
Does anyone know what this error means and how can I solve it?
I leave here the entire console log after the UnityFragment is called:
Comment
Your answer

Follow this Question
Related Questions
Pink custom shader on Android build 0 Answers
How to enable Open ES 3.1 +AEP for Android? 0 Answers
Distribute terrain in zones 3 Answers
Cubemap on Android 1 Answer
CommandInvokationFailure: Failed to re-package resources. 0 Answers