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Question by echo4papa · Sep 06, 2015 at 12:31 PM · androidshaderbuild

How to enable Open ES 3.1 +AEP for Android?

I'm trying to enable the new experimental Open GL ES 3.1 graphics API for Android, but I keep getting this error when I try to enable the check boxes in Player Settings:

EditorOnlyPlayerSettings property Android::RequireES31AEP not inititalized. Please initialize it using corresponding PlayerSettings.InitializeProperty function! UnityEditor.DockArea:OnGUI()

I've got the -force-gles31aep in the editor, a which says it's ,OpeGL ES 3.1> mode.

Is there something I'm missing?

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