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               Question by 
               davidgatsby · Apr 26, 2021 at 08:58 PM · 
                androidshaderbuildbob  
              
 
              Error: Embed Unity3D in Android Native App. E/Unity: Desired shader compiler platform 5 is not available in shader blob
Hi,
I'm trying to embed a game built with Unity3D in an android native application written with Kotlin. 
 I've been following some online tutorials. 
 The problem is that when I hit the button that calls the UnityFragment my screen turns pink and the next error appears in the run console:
 > E/Unity: Desired shader compiler platform 5 is not available in shader > blob 
 
 
 Does anyone know what this error means and how can I solve it?
 
 
 
 
 I leave here the entire console log after the UnityFragment is called:  
 
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