Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Nosmo · Apr 06, 2018 at 01:22 PM · playersliderpickuphealthbarhealth

Healthpickup isn't working

I've written a script for restoring health and it works on the player in the prefab folder but not with the player in the gaming area

code as it is:

 public PlayerHealth playerHealth;
 public Slider healthSlider;
 public int HealthUp = 10;

 void OnTriggerEnter(Collider col) 
 {
     if (col.tag == "Player")
     {
         playerHealth.currentHealth += HealthUp; // x = pHc + 10 
         healthSlider.value += playerHealth.currentHealth; //x = hS + pHc  
             Debug.Log ("Stage 1; Health restored");
         gameObject.SetActive(false);
             Debug.Log ("stage 2: Health pick gone");
     }
 }

The references are all correct, the pickup disappears but no health restore. Any suggestions?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Priyanka-Rajwanshi · Apr 06, 2018 at 01:55 PM

@Nosmo Have you dragged a prefab as reference for PlayerHealth and slider?

The dragged reference of playerHealth and healthSlider variable should be present in the game scene.

If your healthpickup is instantiated, add references to these variables after instantiation.

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Nosmo · Apr 06, 2018 at 02:46 PM 0
Share

I had to make a prefab of the slider and player but I've referenced them both

avatar image Priyanka-Rajwanshi Nosmo · Apr 06, 2018 at 04:24 PM 0
Share

Is the prefab dragged in the reference?

avatar image Nosmo Priyanka-Rajwanshi · Apr 06, 2018 at 05:29 PM 0
Share

the codes been altered and now the health is restored but the slider remains where is it after the player got injured:

             public void RestoreSlider()
        {
     healthSlider += healthPickUp;

     healthSlider.value = currentHealth;

 }

i get the following message from the above code:

error CS0019: Operator +=' cannot be applied to operands of type UnityEngine.UI.Slider' and `HealthPickUp'

This has happened to me before but i can't remember how to fix it.

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

87 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Regain health on GUI 2 Answers

How to set up a rhomboid health bar? 2 Answers

I need help with the player's health points 1 Answer

Player Heal *Help* 0 Answers

How to make a camera's background be another camera's veiw 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges