Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
-1
Question by convictcartel · Jan 14, 2014 at 10:10 AM · playerhealthbarhealth

Player Heal *Help*

All im trying to do is get this script to work.. I want to read when Im in distance of the health fountain my health will go up.

 if (animation ["bitchslap"].enabled == true) {
                         GameObject[] heals = GameObject.FindGameObjectsWithTag ("heal");
                         foreach (GameObject target in heals) {
                                 float distance = Vector3.Distance (target.transform.position, transform.position);
                                 if (distance < 8) {
                                         PlayerHealth eh = (PlayerHealth)target.GetComponent ("PlayerHealth"); 
                                         eh.AdjustCurrentHealth (-10);
                                 }
                         }
                 }
Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image tanoshimi · Jan 14, 2014 at 10:20 AM 0
Share

The negative parameter in the line eh.AdjustCurrentHealth (-10); rather suggests that this script will make your health go down, not up. But, as you've not included any of the relevant code nor told us what the actual problem is, it's hard to say any more.

avatar image kUr4m4 · Jan 14, 2014 at 10:27 AM 0
Share

no need to cast PlayerHealth if you do: target.GetComponent() (just a side note :) )

Otherwise, like tanoshimi mentioned, eh.AdjustCurrentHealth (-10); seems to remove 10 health rather than add 10 health.

avatar image convictcartel · Jan 14, 2014 at 01:16 PM 0
Share

I know that, it was just for a test, my script that would use the getcomponet command never works, its a Javascript and im calling from a C## but I tried to use the command from the offical page and every time I get some stupid error saying "AttackandHP" cant be found... so i had to work my way around it.

avatar image tanoshimi · Jan 14, 2014 at 01:28 PM 2
Share

Sorry but you really need to stop and explain your problem: You've pasted a script that "never works", but you haven't explained why. When you've had errors pointed out to you, you've said "I know that" (but how are we meant to know you know that?). You hadn't even mentioned that one script was Javascript and one was C## [sic] until just know, which is almost certainly the actual problem. Why are you mixing languages? Have you placed the PlayerHealth script in the Standard Assets folder so that it is compiled before the healing script you've shown here? Errors are not "stupid" - they only report stupid things in your code.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Regain health on GUI 2 Answers

Healthpickup isn't working 1 Answer

I need help with the player's health points 1 Answer

Player Will not take any damage! 1 Answer

Two gameObjects on collision one increase the health and the other decrease the health of the player. 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges