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Question by Saltin3s · Jul 15, 2015 at 10:35 AM · unity 5multiplayermultiplayer-networkingrpc

RPC Calls in 5.1

I have a decent amount of experience with unity but am new to multiplayer implementations. Right now I am making a game with random tile generation. The problem is that the tiles are random for each player. I want the string of numbers to be randomized on the server and then sent to the clients, so that each players board is the same.

I looked into RPC calls but I don't think I'm comprehending them correctly. What would be the best way to achieve synced scenes using RPC's.

Specifically I am confused with how you make the calls from a client vs. a server... the documentation is worded kind of wierd.

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avatar image tobiass · Jul 17, 2015 at 12:37 PM 0
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You are using the new uNet, right?

Else, you could take a look at this guide for "how do I sync state" info in PUN:

http://doc.exitgames.com/en/pun/current/tutorials/synchronization-and-state

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