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Not sure how to do this with multiplayer
I have watched the tutorial for multiplayer networking that was done by brackets, but I'm still confused on how to do something. I want to have one scene that is online, and it will be like a racing game, and one which isn't really online, but I still want there to be a global chat and I want to be able to to checks from the server for cheating, as in the scene not in the game they will be building their car. If I haven't explained this well enough I suggest you look at videos on the game 'Robocraft', a game made on unity that has a similar thing with one online and one offline scene. I would appreciate any help, Thank you.
Answer by Captain_Pineapple · May 24, 2018 at 08:25 AM
Hey there,
i think you have to ask yourself what your goal is at this point and what you want to achive by checking if someone has cheated while they are in offline mode. Let them cheat if they are on their own, it's their own fun thats lost here. I think you only have to make sure that whatever they bring in the online version (so sticking to your robocraft example) is a valid "solution" that is according to your games laws. So it should be sufficient to check players when they actually enter the online scene.
Another reason for this is that you might find it difficult to check for local cheating since your check can also be altered/disabled if someone knows what he's doing. Basically you can only trust whatever you do on your own server.
Hope this helps.