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Reflex Shader In URP
I'am working on FPS And i was making sights and attachments system so player can adjust his own settings to any weapon but the fast is i'am using Color.Lerp for reticle and lens so if player is aiming it turns transparent if not it turns black but i want to make shader for this not for lerping but for reticle and that black thing in scope it self i have shader for this but it's code and it's not working on URP or HDRP so i need a shader that made using shader graph in URP hope u can help i did't find any shader doing this for URP or HDRP and if there is any settings to edit in URP asset to make any shader work in URP hope u tell me about it.
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