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Question by Enodman123 · Oct 13, 2013 at 11:58 AM · fpsguneffectfirst-personscope

Realistic Scope Effect?

Is there a way in making a scope have a sort of realistic effect like:

A) Having a visible curvature (not the lens object, the image) B) Having the renderTexture deformed/displaced/etc. as shown here

Do I need a code, or can i do this with materials/shaders, or what? Any help would be nice.

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Answer by fafase · Oct 13, 2013 at 12:02 PM

A/ Look there http://docs.unity3d.com/Documentation/ScriptReference/Camera-layerCullDistances.html

B / I guess you could use render texture with a camera placed in front of the scope and a texture plane placed on the other end but that requires Pro.

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avatar image Enodman123 · Oct 18, 2013 at 11:35 PM 0
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Now i got it. I meant refraction, as they have in real life, like looking into a glass of water. Can you simuate that in unity using a shade or something?

avatar image fafase · Oct 19, 2013 at 09:23 AM 0
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You mean somehow like this : http://answers.unity3d.com/questions/358355/glass-refraction-shader.html

avatar image Enodman123 · Nov 21, 2013 at 01:57 AM 0
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Another question, how do I use projection matrices for cameras? I found an idea to use one for a scope, but couldn't find any tutorials on how to use them.

avatar image fafase · Nov 21, 2013 at 10:24 AM 0
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Camera already has Projection/orthogonal projection. I don't think you can modify them, you choose one or the other and then you can modify some of the variable. But you won't be able to provide your own matrix to the camera.

avatar image Enodman123 · Nov 21, 2013 at 06:17 PM 0
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Check here I dont understand how to use it

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