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Check Blend tree animation in editor mode,Play in editor mode a blend tree state animator
Hi team! Well my problem begins when i am in editor mode and try to check an animator motion that´s fit in a blend tree or subtate... The normal states can be checked with : animator.Play(statename);
But i cannot find the way to check (or find the name of the child correctly) of the motion of the blend tree or substate
Thanks for all... and sorry if my question it´s so silly,Hi team!! Well i am working in a project where i want to play the motions of the character in editor mode to personalize them... all was fine when check the normal states, using
animator.Play(statename);
But i cannot get the correct form to get the same with substates or blend tree motions!!
Thanks for all !!! And sorry if my question is too silly!
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