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Question by Gosuto · Jun 23, 2014 at 10:22 AM · errorcrashassetasset store

Issue with Unity Asset Store

As well as creating a new project,

It's not my firewall as i disabled it, even ran as admin..

I can't create a new project because when i try unity instantly crashes with no message,

and when i open a old project i cant use the asset store because it says i'm offline when i can go to https://kharma.unity3d.com/en/ i can paste a log from the main log if ya need it but idk

:(

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avatar image Gosuto · Jun 23, 2014 at 02:08 PM 0
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just restarted my system and it still does the same things, a fresh install doesn't help either -_-

avatar image GrahamReeves ♦♦ · Jun 23, 2014 at 03:26 PM 0
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if you can attach your log somehow, that might help narrow down what the problem is.

avatar image Gosuto · Jul 25, 2014 at 01:51 PM 0
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The Asset Store Issue is resolved, but i still cannot make a new project..

avatar image Pendrokar · Jul 25, 2014 at 02:24 PM 0
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That is a different issue. But you should be able to use the command line method. Unity.exe -createProject http://docs.unity3d.com/$$anonymous$$anual/CommandLineArguments.html

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Answer by Gosuto · Jun 24, 2014 at 06:16 AM

here it is :) sorry i didnt post it earlier, i can edit one of my old projects, but cannot download any assets from the store or make a new project..

 LICENSE SYSTEM [2014623 23:33:31] No start/stop license dates set
 
 LICENSE SYSTEM [2014623 23:33:31] Next license update check is after 2014-06-24T06:58:41
 
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 Initialize mono
 Mono path[0] = 'C:/Program Files/Unity/Editor/Data/Managed'
 Mono path[1] = 'C:/Program Files/Unity/Editor/Data/Mono/lib/mono/2.0'
 Mono path[2] = 'C:/Program Files/Unity/Editor/Data/UnityScript'
 Mono config path = 'C:/Program Files/Unity/Editor/Data/Mono/etc'
 Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y
 IsTimeToCheckForNewEditor: Update time 1403579304 current 1403584412
 C:/Users/Ghost/Documents/AoT
 Loading GUID <-> Path mappings ... 0.050128 seconds.
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 Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless)
 Initializing Unity.PackageManager (PackageManager) v4.5.1 for Unity v4.5.1
 
 Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\nunit.framework.dll (this message is harmless)
 Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless)
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 Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)
 
 ----- Total AssetImport time: 0.039488s, AssetImport time: 0.000002s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
 
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 ThirdPersonController:Awake() (at Assets\Standard Assets\Character Controllers\Sources\Scripts\ThirdPersonController.js:121)
  
 (Filename: Assets/Standard Assets/Character Controllers/Sources/Scripts/ThirdPersonController.js Line: 121)
 
 System memory in use before: 51.0 MB.
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 ----- Total AssetImport time: 0.046070s, AssetImport time: 0.000001s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
 
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 (Filename: Assets/Standard Assets/Character Controllers/Sources/Scripts/ThirdPersonController.js Line: 109)
 
 No walk animation found. Turning off animations.
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 ThirdPersonController:Awake() (at Assets\Standard Assets\Character Controllers\Sources\Scripts\ThirdPersonController.js:113)
  
 (Filename: Assets/Standard Assets/Character Controllers/Sources/Scripts/ThirdPersonController.js Line: 113)
 
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 UnityEngine.Debug:Internal_Log(Int32, String, Object)
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 ThirdPersonController:Awake() (at Assets\Standard Assets\Character Controllers\Sources\Scripts\ThirdPersonController.js:117)
  
 (Filename: Assets/Standard Assets/Character Controllers/Sources/Scripts/ThirdPersonController.js Line: 117)
 
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 ThirdPersonController:Awake() (at Assets\Standard Assets\Character Controllers\Sources\Scripts\ThirdPersonController.js:121)
  
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 Peer certificate cannot be authenticated with known CA certificates url: https://kharma.unity3d.com/
  
 (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Platform/Windows/WebKit/WebViewDelegate.cpp Line: 54)
 
 Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.072252 seconds (Nothing changed)
 
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