- Home /
How to make a fully automatic gun using unity's new input system?
Hey there, I am working on a gun script that I can use for all of my guns that I make, but I am using the new input system because I want it to run with a controller. I know from the old input system you could just write Input.GetButton("Fire 1"), and that would let you hold it down, but with the new input system, I don't know how to get the same results as GetButton(). I have the fire rate down already. If anyone who is familiar with the new input system could help, you will have made my day. Of course if you need any other information, I would be happy to tell you, just @ me. Thanks again.
-Vance
Have you tried this link ?. Also it's hard to @ at you because your name is just a bunch of jumbled characters, but I'll do it anyways @unity_zgZIxccP2cRekQ
Your answer
![](https://koobas.hobune.stream/wayback/20220613031759im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
MMD How to export model and animations to Unity as 3rd person controller? 2 Answers
The name 'Joystick' does not denote a valid type ('not found') 2 Answers
Pause Menu upon Idle (timer & button issues C#) 0 Answers
How would I use Mecanim to holster or draw a weapon? (C#) 1 Answer
Controllers are always changed by Editor 2 Answers